MAYA'S JUNGLE
Killer Instinct Gold 3D Stage for IKEMEN GO
A stage conversion project by Old Gamer

ABOUT THE STAGE

Maya's Jungle brings the Nintendo 64 stage into IKEMEN GO
using captured 3D geometry and textures. The conversion
includes moving clouds, flowing water, animated torches,
and a custom foreground rain sprite that builds from light
to heavy rain before fading out.

The opening camera and fighter positions were adjusted
against original gameplay footage. The floor was also
fitted beneath the two stone bases to close the small gaps.

PROJECT AND TOOL CREDITS

Old Gamer — Project lead, original scene and gameplay
captures, custom rain artwork, visual direction, and
in-game review.

Rosalie's Mupen GUI (RMG) — Rosalie241 and contributors,
for the Nintendo 64 emulator frontend used for capture.

GLideN64-SceneRipper — Luctaris and scurest, with thanks
to the GLideN64 contributors. Used to capture the original
stage geometry and textures.

GLideN64 Rip (GLR) Importer / blender-import-glr —
Luctaris and scurest, for bringing the captured scene
into Blender.

Blender — Blender Foundation and contributors, for
the tools used to prepare the 3D scene.

IKEMEN GO — The IKEMEN GO developers and contributors,
for the engine and its 3D stage support.

Killer Instinct Gold — Rare, for the original game
and stage artwork.

INSTALLATION

Extract Jungle.def, Jungle.sff, and Jungle.glb together
into stages/Jungle/ in an IKEMEN GO build with 3D stage
support. Add stages/Jungle/Jungle.def under [ExtraStages]
in data/select.def.